﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SlimDX;
using SlimDX.Direct3D9;

namespace GameStudio.Framework.GraphicsEngine
{
    public class Vertex
    {
        public Vector3 Position;
        public Vector3 Normal;
        public Color3 Color;
        public float tu;
        public float tv;

        public static readonly VertexFormat Format = VertexFormat.Position | VertexFormat.Normal | VertexFormat.Diffuse |
                                                     VertexFormat.Texture0;
        public static readonly int SizeInByte = 12 * sizeof(float);
    }
}
